Alexander Goslin
Hi, I’m Alex. I graduated from the University of Maryland in 2025, and later independently developed the first stateless algorithm for infinite generation with diffusion models (InfiniteDiffusion), which I used to build the first learned procedural terrain generator (Terrain Diffusion); also available as a Minecraft mod (YouTube Showcase). I independently published this work at SIGGRAPH 2026 (while working as a SWE at Walmart (also featured on Two Minute Papers)). I’m now continuing my work to build the next generation of procedural interactive worlds through novel combinations of AI and procedural generation.
Other things I’ve made:
- A GPU-accelerated voxel ray tracer in Unity [Code]
- An open-source framework for performing stateless operations on infinite tensors [Code]
- The first open-source implementation of Simplifying, Stabilizing and Scaling Continuous-Time Consistency Models [Code]
Links
- Email [[email protected]]
- GitHub [xandergos]
- Twitter/X [@xandurglar]
- LinkedIn [Alexander Goslin]
- Publications
- RSS