Alexander Goslin
Hi, I’m Alex. I graduated from the University of Maryland in 2025, and currently work as a SWE II at Walmart. I also independently developed the first stateless algorithm for infinite generation with diffusion models (InfiniteDiffusion), built the first learned procedural terrain generator (Terrain Diffusion), deployed it as a Minecraft mod (Showcased on YouTube), created an open-source framework for performing stateless operations on infinite tensors, and got all of it published at SIGGRAPH 2026: The first independent ML paper in SIGGRAPH history.
Other things I’ve made:
- A GPU-accelerated voxel ray tracer in Unity [Code]
- The first open-source implementation of Simplifying, Stabilizing and Scaling Continuous-Time Consistency Models [Code]
Links
- Email [[email protected]]
- GitHub [xandergos]
- Twitter/X [@xandurglar]
- LinkedIn [Alexander Goslin]
- Publications
- RSS